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Vray blender to max converter
Vray blender to max converter








vray blender to max converter

This includes 3ds Max main output, V-Ray frame buffer, V-Ray RAW image, Corona & Mental Ray outputs and render elements. Outputs - they need to be configured the same way as rendering on a local machine.

vray blender to max converter

You may also contact our support team via chat from your web manager. In the case of plugins we don’t support, you will be informed about automatically upon sending a project. Also, we check for plugins used in the scene and compare them with our system.

  • External plugins - we support quite a lot of 3ds Max plugins, however, if you are using some atypical add-on, we may need some time to run a test with the plugin & our network rendering system.
  • Please make it a frame sequence (jpg\png or so) and connect as an image sequence.

    vray blender to max converter

  • Animated textures - animation files (avi/mp4/etc) are not a valid option, also.
  • Make sure that your scene does not contain any missing assets and caches.
  • If you are using multi-camera scene you can set different frame ranges for each camera in our plugin.

    vray blender to max converter

    You can select between all available options (single, active time segment, range or selected frames).

  • Set the right resolution, file format with output path and cameras to render.
  • Open your scene in 3ds Max and prepare it for rendering on a render farm. Prepare the scene (global setup for all 3ds Max render engines) and more additional tools for adjusting and fixing the scene.2.
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • Batch processing for multiple *.max files.
  • Automatic configure ACEScg workflow in V-Ray.
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa.
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa.
  • Convert V-Ray Proxy to Corona Proxy (static and animated).
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated).
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona.
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona.









  • Vray blender to max converter