
So while they aren't catering for mods beforehand, there will be some help available for modders who want to make their mods compatible with the update. They also note that CDPR's team of "modding experts" will provide "help and advice to modders on forums post-release when possible".


Vinthir points out that the list may not be 100% accurate, partly because it was complied while the next gen update was still in development, but also because "mods can change". If you like to spice up the Witcher 3's combat with a splash of "Ultra Gore 2", "Brutal Blood", or the disturbingly succinct "BLOOD", then script errors mean you'll have to choose between blood and beauty when the next gen update arrives. The most notable casualties, though, are the blood and gore mods. Understandably though, many visually-focussed mods don't make the cut. These include "Wiedzmin Lighting Mod", "New Clouds" and the somewhat paradoxically named "Real Witcher Eyes – Geralt". Meanwhile, considering the next gen update is largely graphical, a surprising number of visual mods still work with the game. This includes some of the more popular quality of life mods, such as "All Quest Objectives on Map", "Fast Travel from Anywhere", and the wonderful, encumbrance lifting "Over 9000 – weight limit mod". Of the 71 mods checked, 37 are compatible with the next gen update. The report button is available for those who do break the rules.The full list, which features 71 mods, can be viewed here. Disagreeing is not an excuse to attack someone. No attacking another member of the subreddit for any reason. NSFW posts (be it about boob physics or something else) must be tagged NSFW.įlair your post! Existing flairs are: Tech Support, Mod, and Discussion.īe civil. According to his description, 'Spawn as many companions as you want Companions spawn throughout the world once. (For posts pertaining to The Witcher, but not Witcher 3 modding, feel free to post on /r/witcher) the mods creator make a pretty good workaround with console command, save before u spawn anythings, despawn everything before u accept the quest, turn it back on after, despawn back before cutscene, its try and error stuff, iirc it only happen on big quest with cutscene. The original Multi-Companion Mod comes from Nexus Mods user 'Jamezo97'. The wiki is currently under construction, and will contain articles detailing the use of the Modkit.

Please feel free to post about a mod announcement, a mod in-progress, a potential mod contest, mod news, new tips and tricks you managed to accomplish with the Modkit, so on and so forth. We will be adding links to good beginning mods, information on creating your own mods, and tutorials on how to mod very quickly after release!

Any and all posts are welcome on this topic, especially in the early days of this game's modding lifespan. Witcher3Mods is a subreddit centered around the modding community of the newly-released title from CD Projekt Red, Witcher 3: Wild Hunt.
